(Paris) Pedaling on the spot can go a long way. Inflated by the confinements linked to COVID-19, virtual cycling is attracting more and more followers to the point of becoming a detection tool for professional teams in real life.
This weekend, 85 men and 87 women from five continents will compete via screens during the “2023 UCI Cycling Esports World Championships”, organized by the International Cycling Union (UCI) on the Zwift application, the most popular virtual cycling platform.
Contrary to what you can see in other esports, populated by geeks, it is real athletes who will be at work: the outgoing winners, the Australian Jay Vine and the Dutch Loes Adegeest, both won the first race of the season at World Tour level in Australia, in the real world.
What sets virtual cycling apart is its advanced realism. To move your avatar forward, it is not enough to know how to handle a joystick and push the right buttons, but you have to press hard on the pedals, on a stationary bike connected to a screen.
“Above all, you have to be an exceptional athlete,” insists Australian Michael Rogers, former three-time world time trial champion who has become head of innovation at the UCI, to AFP.
The illusion is stunning. We progress on fictitious routes or ones inspired by reality, such as Alpe d’Huez. And the difficulties of the route, in particular the slope, are faithfully reproduced, while synchronizing the position of all the users in real time, allowing for example to ride in a peloton.
Jay Vine, the “success story”
This realism has attracted many cyclists who use interactive platforms to train or even as a discipline in their own right. The practice exploded during the health crisis and the confinements which led hundreds of thousands of cyclists to fall back on their living room or their garage to pedal.
For professional teams, they have become a real tool that offers them a gigantic database to measure in the blink of an eye the physiological potential of thousands of potential recruits. And to prospect at a lower cost in distant places like Australia or Africa.
“In racing, a talent scout can see what a rider is capable of. But if he wants to know his physical abilities, he will then have to ask him to come and test with the team. With Zwift, he can see all the data immediately,” platform spokesperson Chris Snook told AFP.
More and more teams have thus entered into partnerships with these platforms to offer one-year contracts to the winners of online selections.
Jay Vine – “our success story”, says Snook – had almost given up on a professional career when he won the “Zwift Academy” at the age of 25, opening the doors to Belgian training Alpecin.
Since then, he has won two stages of the Tour of Spain before being recruited this winter by the UAE team to become the lieutenant of Tadej Pogacar.
“To say that Zwift Academy has changed my life is an understatement,” insists the Australian runner.
“Just Strength”
Loes Adegeest has joined the FDJ-Suez team. As for the UAE team, it has recruited New Zealander Michael Vink on the MyWoosh platform who, at 30, is being offered the chance of his life after falling through the cracks.
Thousands of amateur cyclists dream of these fairy tales – there were 160,000 registered at the Zwift Academy last year.
But digital data is not everything and it is still a question of testing runners in the real world to measure factors such as race intelligence or behavior on the bike.
“These apps are really, really well done. But they don’t simulate the way of running in a peloton, the art of positioning yourself. It’s just strength, it’s all based on watts,” Rio Olympic champion Greg van Avermaet, who won the virtual Tour of Flanders during confinement in 2020, told AFP.
According to Michael Rogers, “tactics, wind, group dynamics, turns or descents” are all elements that are not taken into account – for the moment – in virtual cycling. “But, he says, applications are becoming more and more realistic and I think that one day they will be able to reproduce these factors too”.
